I designed this Area 51 level for a dual purpose: as a narrative-based experience and an endless survival mode, akin to COD Zombies.
I selected Area 51 as the setting because its surrounding myths perfectly align with a dystopian sci-fi project. The expansive nature of an airfield makes for a seamless endless mode map, where enemies can spawn from all directions at any time.
Choosing Area 51 also permitted a scenario where aliens are invading the USA. The base's planes, structures, and other elements are destroyed, providing excellent cover opportunities for the player. However, these obstacles can also enable enemies to ambush the player if they're not vigilant.
Hi there! I'm Pandelis Kyropoulos, also known as kyrobyt, and I'm an indie game developer passionate about stylized game graphics. I specialize in retro PS1 and PS2-style graphics (commonly known as PSX) for video game design. I believe that ultra-realistic graphics can distract from truly engaging gameplay, while retro aesthetics offer a purity in game design that modern AAA graphics cannot match. If you're interested in my work, you can follow my journey on Instagram, BlueSky, and YouTube.