Hi everyone, welcome to my latest level showcase, Dunekeep.
I created this prototype using Unreal Engine 5 and store assets. The code, gameplay mechanics, level, and game design were all developed by me using Blueprint. To match the dry environment of the level, I slightly modified the assets using Affinity Designer. For more information about this project, please visit my website: www.kyrobyt.com
During the design of this level, I encountered some issues after the initial whitebox testing. The cave I originally designed was overly large, and the mid-section of the level disrupted the pacing. I went ahead and redesigned the level but kept the original vision.
Hi there! I'm Pandelis Kyropoulos, also known as kyrobyt, and I'm an indie game developer passionate about stylized game graphics. I specialize in retro PS1 and PS2-style graphics (commonly known as PSX) for video game design. I believe that ultra-realistic graphics can distract from truly engaging gameplay, while retro aesthetics offer a purity in game design that modern AAA graphics cannot match. If you're interested in my work, you can follow my journey on Instagram, BlueSky, and YouTube.