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Wrath

Dunekeep

Wrath
October 2023

DESIGN PHILOSOPHY

Hi everyone, welcome to my latest level showcase, Dunekeep.

I created this prototype using Unreal Engine 5 and store assets. The code, gameplay mechanics, level, and game design were all developed by me using Blueprint. To match the dry environment of the level, I slightly modified the assets using Affinity Designer. For more information about this project, please visit my website: www.kyrobyt.com

Process

During the design of this level, I encountered some issues after the initial whitebox testing. The cave I originally designed was overly large, and the mid-section of the level disrupted the pacing. I went ahead and redesigned the level but kept the original vision.

2D Level Design

Pandelis Kyropoulos

Game Designer

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About me

Hi there! I'm Pandelis Kyropoulos, also known as kyrobyt, and I'm an indie game developer passionate about stylized game graphics. I specialize in retro PS1 and PS2-style graphics (commonly known as PSX) for video game design. I believe that ultra-realistic graphics can distract from truly engaging gameplay, while retro aesthetics offer a purity in game design that modern AAA graphics cannot match. If you're interested in my work, you can follow my journey on Instagram, BlueSky, and YouTube.